I left Dianne a message this week seeing how things were going. As I mentioned in my post from a couple of weeks ago, I don't want to put too much pressure on her. You don't randomly call a stranger about stuff they may or may not have in their house and just demand "drop everything in your life and look for this stuff".
I've been thinking about the future possibilities for T7G and T11H. I'll note that these are just my thoughts and do not reflect the business plans of Trilobyte LLC nor of Attic Door Productions. I'll also note that if the original footage does still exist, I have no legal rights to it and the footage will likely go directly to Trilobyte, LLC as it is their property.
I've been thinking about the future possibilities for T7G and T11H. I'll note that these are just my thoughts and do not reflect the business plans of Trilobyte LLC nor of Attic Door Productions. I'll also note that if the original footage does still exist, I have no legal rights to it and the footage will likely go directly to Trilobyte, LLC as it is their property.
If The Footage Exists
Once again, I have no real say in what happens if the footage does exist. However, I would talk to Rob and see what he thinks about the following:
1. Digitally Capture the VHS Tapes
This is an obvious and a must. I'm pretty sure that if the tapes exist, this is a high priority for Trilobyte and fans alike. There would be no debate on this one, although, you'd need to find a good company that will ensure they use a VHS deck with similar tracking encoding as the original VHS camera. They also would need to capture the audio and video in LOSSLESS quality and not in the compressed versions often used with personal digital video capture services.
2. Publicly Release Some or All of the Footage in Original Quality
This is a dicey area. The footage is Trilobyte's property. It isn't something that fans have a "claim" to. It represents possibilities for future revenue for the company. Just "releasing" it to the public on Archive.org might not be the best thing for business plans. That being said, I see two potential options.
- Release ALL the Footage in Original Quality on Archive.org
This is UNLIKELY but, is something I wish would happen. Despite the footage being Trilobyte's property, it was "lost" for 20+ years. Putting the footage on Archive.org would ensure that this piece of gaming history is preserved. It also would give fans the ability to see all of the outtakes and deleted scenes in their original VHS quality.
- Release Select Outtakes and Behind the Scenes Footage on Archive.org
This is a more realistic ask of Trilobyte. The fact is, there may be deleted scenes the company could use in new/revised versions of the games. We have technology today that wasn't even a thought back in 1993! However, there would be no risk to the company bottom line if they released outtakes of known scenes and random behind the scenes conversations, director instructions, and other fun things like that. This would at least provide fans with unique detail into the filming process for the game(s) without actually giving away the stuff that could turn a profit.
3. Upscale the Footage and Textures (if they exist) to HD
This is another OBVIOUS move. If the video footage and possibly the original textures for the games exist, they need to be upscaled to HD because this would allow for the creation of a remastered version of the games. The question would be, what is the best way to do this? Here are some options:
- A Commercial Solution
Trilobyte hires a company to upscale the video footage and old textures using some level of proprietary technology. The advantage here would be the expertise of the company in doing this kind of work and would likely have good results with minimal effort on the part of Trilobyte itself. The problem is, it costs a lot of money to have a company properly interpolate and upscale old video footage and textures.
- An Open Source, AI-Driven Customizable Solution
The ESRGAN AI Engine is open source and is used to upscale game textures. It is easy to use and relatively easy to train for custom applications. It requires time and a medium to high-end computer. The only down-side is that it would require hardware and someone to train the models, both for upscaling the video and for upscaling game texures. Granted, ESRGAN has some amazing models already for texture upscaling but, it is always better to customize a model to fit the specific kind of textures or video that is being worked with. This might be a cheaper option, even with the cost of custom hardware and the time necessary to train custom models. The custom models would yield better results as they would be trained to do SPECIFICALLY what Trilobyte needs them to do.
4. Re-Create Updated Versions of the Games
This would be a potential end goal if the footage could be found and upscaled. It would be possible to literally re-create the original games, possibly with the inclusion of new or alternate scenes. The games could be kept point and click or could be moved into a "free-move" environment. Either way, the games could be re-created as they were originally intended using modern technology. Think of the idea as T7G and T11H director's cut editions. Of course, there could also be play modes that remove the extra or changed scenes and just allow the player to experience a modern version of the classic games.
If the Footage Doesn't Exist
Right now this is a high possibility. What can be done if the footage doesn't exist and is in a trash or recycling center?
1. Call the Medford Area Transfer Stations
It's worth a shot. However, I doubt that anyone would know where a box of old tapes and CDs were buried 2-3 years ago. If they were sent to a recycling center, they would have been wiped and shredded. But, hey, maybe someone saw the box, saw Trilobyte's name, and took the stuff. It would be worth trying anyway.
2. Try to Upscale What Exists
It is possible to export all of the video and audio assets out of The 7th Guest and The 11th Hour! The problem is getting the stuff back INTO the games. Even then, the games would need to be re-coded/re-written, which is a daunting task to say the least.
It MIGHT be possible to take the original game assets and move them into a more modern development engine/environment. That would still mean re-coding all the puzzles and some of the animations from scratch.
- But What About the BlueScreen Quality on T7G?
Getting better images out of the T7G data we have is a unique challenge. While modern video compositing applications could work miracles with the old VHS blue-butcher-paper bluescreen footage, without it we are stuck with 640 x 320 video with very little detail.
The only way I can think of to improve that footage is to train a very specialized ESRGAN model. To do this, you'd take the better footage from The 11th Hour and footage from other better bluescreen FMV games from the same era. You'd then intentionally create a mask around ONLY the actors in the FMV videos and pixelate/distort them as much as possible. This would train the model to attempt extrapolating/inventing the missing data of the actors.
It wouldn't be foolproof or guaranteed. It likely would take a LOT of iterations to create the model and it would take manually doctoring/messing up thousands of FMV images. In short, it would be a TON of work, and might not even get great results. It still might be worth trying.
The rest of the game footage without FMV scenes is easy enough to attempt AI upscaling. The models/textures are fairly normal by today's standards. The AI engine might even be able to add more detail by training it on better wood, marble, and other such textures used in the games.
3. Just Be Happy With What We Have
At some point it is just best to let a sleeping dog lie. While I'm personally tempted to try getting more detail out of the existing T7G FMV scenes using AI, it would be a ton of work. I'd be willing to do it just to try it out, however, if the process didn't yield good results I wouldn't want to go back and try again. Even if it DID yield OK results, it would be a large effort to upscale every frame of every video.
At best, I could stitch a "movie" together of the footage but, it likely wouldn't be worth trying to re-code or re-create the original games. Yes, we may be able to upscale the video footage from the original games but, a "movie" is probably all we'd get out of the experience.
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So, those are my thoughts as to the potential future regarding The 7th Guest and The 11th Hour. With the video footage a lot of interesting doors get opened. Without the original footage there is still some possibility of AI-assisted upscaling but, with very limited applications.
I'll keep everyone updated with any new developments regarding the footage. As always thank you for your attention and support.